Guild Rules

Entry into RoJ would be by recommendation of fellow RoJs. The applicants would be posted and comments about  the applicant can be input b4 he's admitted.

All secondary characters not listed in the guild are to be considered as a normal player which means the guild is not liable for their actions. If the character is a pker, he/she will be listed as KOS as well.
Training: Teach people to fish rather than give them the fish. We should practise training together instead of helping others to train unless the other party agrees.

Player Killing: Submit into the list of KOS and their misdeeds. All members in RoJ will be empowered to carry out Justice and Order across the Lands of Althea. It will be up to the judgement of individuals on whether the hunted is considered "bad". However, if complains were to come in and investigations shows that its unjustified to pk then the member will be punished or sacked. Fight back when being attacked and not initiate fights. Personal feuds will not be justifications for KOS.

Shouts/Pages:
1. No spamming/ excessive vulgarities.
2. Don't mislead newbies with false information unless you know he is not.
3. Don't make personal attacks.

Punishment:
1. Unjustified PK would be sacked from the guild.
2. Frequent spam/profanities would result to be guild's ignore list. Duration depends on severity.
3. Looting (when caught) be penalised depending on severity.

Weapons/Items:
1. Booking of equipment is to be made through the availability item boards in the homepage on a first-come-first-serve basis.
2. If there's a previous record of loan, one must do a one-to-one exchange. If equipment is looted/lost, one need to pay ½ of the retail price before a new loan can be carried out.
3. Rare items that could not be bought should not be sold but be placed with the Item Custodian and withdraw certain amount of gold from the treasurer.
4. Weapons worth keeping are all +2/+3 weapons starting from RHA. Items worth keeping are bloodstone necklace, moonstone ring, wolftooth necklace, crude orcish necklace, minotaur ring, wristband of ogre strength, orcish wristband, bracelet of power, jade ring of sorcery or on the discretion of the Item Custodian.
5. Quest items or rare items that one may consider to be kept by individual are pink leaf, skeleton bones, human bones, crystal water, goblin blood, spider venom. This is in preparation for special ops quest or treasure hunt.
6. Item required but is not readily available are to be sounded out to the section leaders which a hunt would be organised.

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